01 — Signals, brains, hardware
Neurotech
Reading the body's electrical signals, and building the hardware that does it.
We build brain–computer interfaces from the electrode up — a low-cost single-channel EEG front end assembled from an instrumentation amplifier and a driven-right-leg loop, surface EMG decoders that read silently mouthed speech, wearables that turn a muscle flex into an actuator. Behind the bench sits the simulation side: a hybrid integrator that made large spiking-network models practical, and got into ACM BCB 2026. The work is published, not just demoed.
Spiral waves of colour rotating outward across the field, the way a travelling wave crosses cortex.
- 2
- active projects
- ACM
- published 2026
- 30%
- sim speedup
- 4
- on the record
02 — Models, silicon, agents
AI/ML
Machine learning taken all the way down to the hardware it runs on.
We train models and then we make them fit. A wake-word CNN quantised from 163KB to 10KB with no measurable accuracy loss. A spike-sparsity-aware SNN accelerator written in Verilog for a Zynq-7020, verified bit-exact against a Python golden model. Research into how coding agents hand work to each other without losing the reasoning behind it. We publish our limitations alongside our results.
A smooth inward spiral at the edges that crystallises into hard concentric rings near the centre.
- 16×
- model compression
- $8.5K
- hackathon prizes
- RTL
- to silicon
- 3
- on the record
03 — Engines, jams, worlds
Game Development
Shipping playable games under deadline — and winning with them.
Four game jams, two engines learned from scratch, and a third-place finish in Meta's Horizon Creator Competition worth $10,000. We build physics systems, GenAI-driven NPCs, combat, and co-op VR — then organise the jams other colleges fly in for. The vertical runs on the same loop every time: learn the engine, scope hard, ship something people can actually play.
An isometric landscape of pixels being generated in front of you, with a ripple travelling across it.
- $10K
- Meta Horizon
- 6
- jams shipped
- 3rd
- worldwide
- 4
- on the record
04 — Systems, flows, interfaces
Design
Research-led product design, not decoration.
We work the way a product team does: user research, information architecture, flows, then wireframes. The current case study is a campus sports and gym platform — QR facility access with live occupancy, slot booking, and equipment inventory — designed as two distinct interfaces for users and administrators, with the awkward cases handled rather than ignored.
Three slowly precessing rosette curves drawn over a golden-angle grid of faint dots.
- 3
- MVP modules
- 2
- user roles
- UX
- case study
- 1
- on the record
05 — Story, edit, reveal
Video
The films that give campus events their identity.
Aftermovies, theme reveals and mascot launches for BOSM — the films that a whole campus waits for and that set the tone before an event has even started. We handle it end to end: concept, shoot, edit, sound, colour. When the video lands, the event already feels like it happened.
An expanding wavefront that develops the field from grey into colour behind it, stepping at 24 frames a second.
- 4
- major films
- BOSM
- 25 & 26
- E2E
- shoot to grade
- 2
- on the record
06 — Users, scope, shipping
Product
Deciding what to build, and what to cut.
The vertical that asks whether the thing is worth building before anyone opens an editor: talking to the people who would use it, sizing the problem, writing the spec, and holding the scope while it is built. Most of the work is subtraction — every feature that ships is one that survived being argued out of the plan. It is the newest team here, and it is being assembled now.
A scattered field of pixels wandering at random that cools and gathers into several clusters, the weaker ones then draining into the brightest.
07 — Jams, talks, logistics
Events
Building the rooms where the rest of it happens.
We ran APOGEE Game Jam with teams from six external colleges alongside BITS Pilani — logistics, workspace, accommodation, judging, the lot. We ran API Day to get people using the tools modern software is actually built on. Events are how the Labs stay connected to everyone outside them.
A room of independently flickering pixels that gradually falls into a single unified pulse, then scatters again.
- 6+
- colleges hosted
- 48h
- jam format
- API
- Day
- 2
- on the record